About Me

I am a 40-something year old computer analyst working in the world of the mainframe and the confines of the corporate machine.
My favorite things to do are:
Sports & PC games
I don't really have a favourite colour.
I am living common-law after being divorced. I have a son and two daughters, plus a step-daughter. All are gems in their own way.


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    Friday, July 20, 2007

    A Picture is worth a thousand words. 

    The past few months have been full of things better descibed with pictures...so here goes.

    October -- Halloween

    Much pumpkin carving was done. After a trip to the pumpkin patch where each of us brought back a pumpkin, everyone picked a pattern they wanted on their pumpkin. I got to carve each one. They didn't turn out too bad.





    The one above is a happy face and here is the haunted mansion.







    A pirate skeleton. And all designs lined up.






    Then there was the decision to buy a dog...just before my trip to Dublin, Ireland. Lots of pictures for both of those events. Here are just a few.












    December saw a birthday and Christmas come and go. January was bringing in the new year and finally deciding it was time to get some new furniture.




    The puppy is growing fast. February 13th saw a big snow storm hit. It took hours to dig out. Forty five minutes to get a path to the front door. The cars were burried deep.













    Well, I'm done for now. Blogger doesn't make it easy to use pictures.
    Cheers for now.

    Labels: , , , ,


    posted at 7/20/2007 02:06:00 PM by Megadeath

    Wednesday, November 29, 2006

    PC is personal again 



    I thought this was a very cool idea. Check it out and have some fun by creating your own. The load time is pretty high, so be patient.

    posted at 11/29/2006 01:42:00 PM by Megadeath

    Monday, September 25, 2006


    Memory Lane: Cub Scouts at Hampton Heights Public School around 1974. Posted by Picasa

    posted at 9/25/2006 02:24:00 PM by Megadeath

    Tuesday, May 23, 2006

    Condemned - Criminal Origins 

    This game looked promising. The reviews were good and the trailers were tantilizing.
    I got it installed and started into it.
    The story begins with you as an FBI agent investigating another homicide of a serial killer. You're in a dark downtown building investigating the crime scene with some high tech "CSI" type gizmos to collect evidence.
    Things go wrong and you are eventually tagged with the death of two police officers. The rest of the story is you trying to prove your innocence. A plot we've all heard and seen before.




    This one, however, is set in dark abandoned buildings, habitated by freaks and drug addicts that would like nothing better than to see your head ripped off on the end of a crowbar.
    The gameplay starts off intriguing enough. A combination of melee combat, guns, and the aforementioned evidence gathering gadgets. Two things become obvious pretty quickly. One, the combat is very repetitious. There isn't much variety in how the enemies attack or how you can defeat them.





    Two, the game tells you when to use the eveidence tools. That doesn't bode well for those that might want to explore on their own. Yes, the game is very linear in nature. There isn't much room to explore, and for the most part, the direction you have to go is very obvious.






    The interaction with the game environment is very limited. You can knock boxes and some objects around, and break glass, but that's about it. There were a number of intense moments and a few parts where I actually was startled. That's a big plus when game can do that. The graphics were pretty good, but nothing ground breaking.




    The most effective parts of the gameplay was the way you see blood splatter on a fuzzy view when hit by your enemy and some of the sound effects when you perform a "finishing move" (1 of 4 ways to finish a dazed opponent) on the enemy. It was also pretty cool to be able to pick up all kinds of melee weapons along the way. There were various pipes, and boards with nails and bolts in them. There were also school desktops and the paper cutter blades.




    As I was playing I was thinking this game was pretty good for the money. Then I finished it in under 8 hours. My opinion quickly changed. It's barely worth the money only because of the short story line. It really doesn't have any replayability to it. I was left with a feeling of wanting more. I can't wholeheartedly recommend you get this game, but if you don't mind only a few hours of entertainment for the price tag, it will satisfy the gore you may be looking for in an adult game.


    posted at 5/23/2006 07:18:00 PM by Megadeath

    Monday, May 08, 2006

    Tomb Raider - Legend 


    I picked up this game for the PC a few days ago. I've never been a big Lara Croft fan, but thought I'd give it a go. I played the first Tomb Raider many years ago. It wasn't my thing then, so I never did complete it. Since playing some other puzzle type games, like Prince of Persia, I had some new found interest in this particular game.
    First off, Lara isn't Angelina Jolie in this. If it's supposed to be, it could have been done better. I never did see the movie, so I had no preconcieved notions of how the story should go. Maybe that was a blessing.
    The game starts off with Lara climbing a cliff face without any safety harness. Typical of what Lara is portrayed as being, a thrill seeker without boundaries.
    As you proceed through the game it becomes pretty apparent that the real focus in development was the eye candy. The gameplay is below average, and the AI is a joke. You can shoot the enemy a couple of times before they even react to you. There are times you can attract enemy fire, circle around and they're still firing and throwing grenades where you used to be.
    The puzzles are almost all very simple. Moving boxes, or pulling ropes, or shooting something to trigger a mechanism. Not terribly challenging, or time consuming to figure out. The real push with this game was the graphics or "next generation". I don't possess the necessary card or machine to turn all of this on, so I can't comment too much on it. However, even with things set at the high end, without "next generation" the eye candy was sweet. Exoctic and enchanting places to visit. There just wasn't enough of them. There were only eight chapters in the game. All were relatively short in duration. To be blunt, I was disappointed with the gameplay.
    The storyline was decent enough, and the ending leaves things wide open for the next adventure. I'd have to give this game a passing grade only because of the cut scenes and graphics. Otherwise, it's a very average game and far too short.

    posted at 5/08/2006 09:05:00 PM by Megadeath

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