This game looked promising. The reviews were good and the trailers were tantilizing.
I got it installed and started into it.
The story begins with you as an FBI agent investigating another homicide of a serial killer. You're in a dark downtown building investigating the crime scene with some high tech "CSI" type gizmos to collect evidence.
Things go wrong and you are eventually tagged with the death of two police officers. The rest of the story is you trying to prove your innocence. A plot we've all heard and seen before.
This one, however, is set in dark abandoned buildings, habitated by freaks and drug addicts that would like nothing better than to see your head ripped off on the end of a crowbar.
The gameplay starts off intriguing enough. A combination of melee combat, guns, and the aforementioned evidence gathering gadgets. Two things become obvious pretty quickly. One, the combat is very repetitious. There isn't much variety in how the enemies attack or how you can defeat them.
Two, the game tells you when to use the eveidence tools. That doesn't bode well for those that might want to explore on their own. Yes, the game is very linear in nature. There isn't much room to explore, and for the most part, the direction you have to go is very obvious.
The interaction with the game environment is very limited. You can knock boxes and some objects around, and break glass, but that's about it. There were a number of intense moments and a few parts where I actually was startled. That's a big plus when game can do that. The graphics were pretty good, but nothing ground breaking.
The most effective parts of the gameplay was the way you see blood splatter on a fuzzy view when hit by your enemy and some of the sound effects when you perform a "finishing move" (1 of 4 ways to finish a dazed opponent) on the enemy. It was also pretty cool to be able to pick up all kinds of melee weapons along the way. There were various pipes, and boards with nails and bolts in them. There were also school desktops and the paper cutter blades.
As I was playing I was thinking this game was pretty good for the money. Then I finished it in under 8 hours. My opinion quickly changed. It's barely worth the money only because of the short story line. It really doesn't have any replayability to it. I was left with a feeling of wanting more. I can't wholeheartedly recommend you get this game, but if you don't mind only a few hours of entertainment for the price tag, it will satisfy the gore you may be looking for in an adult game.
I picked up this game for the PC a few days ago. I've never been a big Lara Croft fan, but thought I'd give it a go. I played the first Tomb Raider many years ago. It wasn't my thing then, so I never did complete it. Since playing some other puzzle type games, like Prince of Persia, I had some new found interest in this particular game.
First off, Lara isn't Angelina Jolie in this. If it's supposed to be, it could have been done better. I never did see the movie, so I had no preconcieved notions of how the story should go. Maybe that was a blessing.
The game starts off with Lara climbing a cliff face without any safety harness. Typical of what Lara is portrayed as being, a thrill seeker without boundaries.
As you proceed through the game it becomes pretty apparent that the real focus in development was the eye candy. The gameplay is below average, and the AI is a joke. You can shoot the enemy a couple of times before they even react to you. There are times you can attract enemy fire, circle around and they're still firing and throwing grenades where you used to be.
The puzzles are almost all very simple. Moving boxes, or pulling ropes, or shooting something to trigger a mechanism. Not terribly challenging, or time consuming to figure out. The real push with this game was the graphics or "next generation". I don't possess the necessary card or machine to turn all of this on, so I can't comment too much on it. However, even with things set at the high end, without "next generation" the eye candy was sweet. Exoctic and enchanting places to visit. There just wasn't enough of them. There were only eight chapters in the game. All were relatively short in duration. To be blunt, I was disappointed with the gameplay.
The storyline was decent enough, and the ending leaves things wide open for the next adventure. I'd have to give this game a passing grade only because of the cut scenes and graphics. Otherwise, it's a very average game and far too short.
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